![]() ![]() On killing the splicer, her bot deactivates and becomes vulnerable to security hacking. One of the first enemies we encounter is a splicer controlling a rocket bot. My demonstration starts partially into the first level of Minerva’s Den while you are still exploring the ongoing conflict. There are three new types of advanced security bots you will encounter and, depending on your play style, you can use them to your advantage with hacking abilities/tools. Splicers use plasmids specifically geared to take advantage of elemental forces, but come in all forms such as the big Brute or the tricky Houdini splicers. In this new part of Rapture, we meet familiar faces with unfamiliar and more dangerous qualities. Your main quest, therefore, is to search the depths of Minerva’s Den for Porter as well as for answers to how the Den was disconnected from the rest of the city. As you approach the Den, you receive a distress call from Charles Milton Porter - the inventor of the early super computer that is responsible for all the automated technology in Rapture. Tenenbaum has just parted ways with Delta in BioShock 2, but Minerva’s Den will reveal her story thereafter, which begins with her awakening you - as Sigma - from hibernation to investigate the events that transpired in the Den and hopefully resolve the conflict. The events in question occur in the middle of the sequel’s timeline. Embarking on a journey through the eyes of Sigma, another prototype of the original Big Daddies in the Alpha series, you traverse not just the most dangerous part of Rapture, but also come to discover the controversy that partially led to the city’s downfall. Being set in the late 40s and early 50s, Rapture took place at the dawn of the computing age: during the era of Alan Turing and a prevalence of artificial intelligence. Steve describes that the clear emphasis on computers in Rapture birthed the idea of a DLC of this nature. Described as a computer that can think for itself, the affectionately named “Thinker” is what keeps security in tact and is the source of the many security cameras and turrets we’ve seen dispersed throughout the underwater city. As he explains, the Central Computing Mainframe - whose home is the Den - is an integral part of Rapture. My guide to the DLC is writer/lead designer, Steve Gaynor. The security system in Rapture is a presence that is definitely palpable, but an aspect of the story that was never developed until the upcoming BioShock 2 add-on, Minerva’s Den. ![]() Before we leave Rapture to explore the political turmoil of Columbia in BioShock Infinite, there are still some unexplored areas of BioShock 2 to discover. ![]()
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